Emily Bélanger
My skills range from texturing, lookdev, sculpting, modeling and photography. I love to work on lots of different forms of 3D; however my main passion is with Texturing.
I have worked on both stylized and realistic textures and thoroughly enjoy both. Although I do have a soft spot for stylized animated movies. Photography is also very enjoyable and I try to use it as much as possible as a basis for my 3D work. Mari is my program of choice for texturing, however I'm also proficient in Photoshop.
Texture Artist
Skills:
Photo source or hand painting textures for cinematics or games
Developing sophisticated shader networks for look development of a variety of materials
Sculpting for displacement maps
Team player, great interpersonal skills and loves working with people
Works well under pressure and able to meet deadlines
Masters technology quickly
Quick thinking, reliable, well organized and able to handle multiple tasks concurrently
Primary
Texturing
LookDev
UVing
Secondary
Sculpting
Modeling
Lighting/Rendering
Software Knowledge:
Mari
Maya
Photoshop
Katana
ZBrush
Mudbox
UV Layout
SoftImage
Nuke
Shotgun
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Industry Related Work Experience:
Oct 2016 - Present Animal Logic
Lego Movie 2
Dec 2014 - Oct 2016 Sony Pictures Imageworks
Hotel Transylvania 2
Storks
Smurfs
Emoji
July 2013 - Dec 2014 Rainmaker Entertainment Inc.
Ratchet and Clank
Sly Cooper Movie Trailer
Bob the Builder
Mar 2013 - June 2013 Independent Film (Vancouver Film Festival)
Anxious Oswald Greene
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Education:
2012 - 2013 Think Tank Training Centre, North Vancouver BC
Diploma in Computer Animation, Visual Effects & Game Design
Volunteered in the Digital Media Career Fair at Argyle Secondary School
2007 - 2011 High School Diploma
Springbank Community High School, Calgary AB
Achieved academic honors throughout school
3 years Media Arts: Film and Photography
Independent Short film (Calgary International Film Festival)
The Lonely Rock
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References availble upon request.