Bélanger
Texture Artist | Modeler
Skills:
- Photo source or hand painting texturing for cinematics or games
- Developing sophisticated shader networks for look development of a variety of materials
- High-poly modeling
- Low-poly modeling
- Friendly, great interpersonal skills and love working with people
- Known to master technology quickly
- Quick thinking, reliable, well organized and able to handle multiple tasks concurrently
Emily Bélanger
Texture Artist | Modeler
Software Knowledge:
Maya
Mari
Photoshop
SoftImage
ZBrush
VRay
Education:
2012-2013 Think Tank Training Centre
Diploma in Computer Animation, Visual Effects & Game Design
2007 - 2011 High School Diploma
Springbank Community High School
- Achieved academic honors all through school
My skills range from Modeling/UV, Texturing, Lighting and photography. I love to work on lots of different forms of 3D; however my main passion is with Texturing.
My style sways heavily towards realism, and I have a love for photography and try to use it as much as possible as a basis for my 3D work. Mari is my main program of choice for Textuing however I am also proficient in Photoshop.
Primary
Texturing
Modelling
Sculpting
Secondary
Shading
Lighting
Rendering
UV Layout
Mudbox
Topo Gun
Nuke
Marmosat
XNormal
References availble apon request.
Emily