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Skills:

   

  • Photo source or hand painting texturing for cinematics or games
  • Developing sophisticated shader networks for look development of a variety of materials
  • High-poly modeling
  • Low-poly modeling

  • Friendly, great interpersonal skills and love working with people
  • Known to master technology quickly
  • Quick thinking, reliable, well organized and able to handle multiple tasks concurrently

 

Emily Bélanger

Texture Artist​​ | Modeler

Software Knowledge:

    Maya

    Mari

    Photoshop
    SoftImage
    ZBrush

    VRay   

Education:​​

2012-2013      Think Tank Training Centre
                       Diploma in Computer Animation, Visual Effects & Game Design

2007 - 2011 High School Diploma
  Springbank Community High School

  •               Achieved academic honors all through school

My skills range from Modeling/UV, Texturing, Lighting and photography.  I love to work on lots of different forms of 3D; however my main passion is with Texturing.​
My style sways heavily towards realism, and I have a love for photography and try to use it as much as possible as a basis for my 3D work.
Mari is my main program of choice for Textuing however I am also proficient in Photoshop.

Primary

    Texturing

    Modelling
    Sculpting

Secondary
    Shading
    Lighting
    Rendering

    UV Layout

    Mudbox
    Topo Gun
    Nuke

    Marmosat

    XNormal

References availble apon request.

Emily

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